![]() ![]() The obvious advantage here is it basically eliminates those alpha issues that applier layers suffer from and provided your using the same tone for both body and head you will eliminate the faint pesky neck line difference that can occur under some Windlight or EEP settings, especially if your using a newer head and updated body that uses the SL Neck standard (Based on Ruth) that mesh creators have adopted. In the background the baking service produces a single “baked” texture. With the rollout of BoM, there are 5 new layers, these are LEFT_ARM_BAKED, LEFT_LEG_BAKED, AUX1_BAKED, AUX2_BAKED, AUX3_BAKED. There are 6 original layers, these are BAKED_HEAD, BAKED_UPPER, BAKED_LOWER, BAKED_EYES, BAKED_SKIRT & BAKED_HAIR. For disclosure, at present I use BoM for body and head skin,cosmetics and tattoos. The images I provide on this page are related to my GA.EG head and Maitreya body, regardless of which head/body combo you use in terms of how BoM functions is the same.įor those who use CTS Wardrobe, I will at some point write up a tutorial of how I integrated BoM layers with my wardrobe to allow for easy skin/tattoo selection and cosmetic customization via that product. I have a How do I Activate BoM section at the bottom of this page. In simplistic terms this feature allows you to use multiple system layers (Skin, Tattoo, Universal, Clothing layers, even alpha.mask) that are baked into a single texture on mesh attachments.īefore you read all the preamble, if you simply want to know how you activate BoM on your body and/or head. The video adds some critical information, but the teaching above is enough to correctly use the BOM system.BoM is an acronym for Bakes On Mesh. ⚠️ Warning! If you are distracted by my Italian accent, try to be familiar with the instruction above before watching the video. Glam Affair fits perfectly with the default Maitreya skin tone, so if you have Maitreya mesh body, you’re on the way. It’s obvious that if you have bought a head skin (like, for example, Glam Affair’s ones), you need to use the applier for your mesh body and also to use the alpha mask for your body. Fourth, activate the BOM of your head/body (it depends if you have a full skin or just a head skin). ![]() Instead, if you have the skin just for your head, you need to detach the alpha for your head and keep the alpha for your body. If you have a complete skin, you need to detach the alpha for the head and the body. Let’s say you want to wear a new BOM skin: be sure the skin is just for the head or for all body (head and body). You can recognize if it’s BOM observing with attention the image on the vendor: if you read, there’s also the BOM version of the item you’re on the way. ![]() First, find a skin, a tattoo, a make-up, and so on that you like, that is BOM.Follow this simple step-by-step tutorial: Well, I don’t know why several tutorials make it so sophisticated, because it’s easy to use. Okay, but how can I use BOM? Easy, please! The underlying system avatar part is hidden for you automatically so the alpha wearable is not required. With bakes on mesh, you can apply any system skins and other layers to your avatar (you don’t need or want the alpha layer), and then tell the viewer to apply the resulting baked texture to your mesh body part. In addition, you would usually need to apply an “alpha” wearable to the underlying standard avatar body part to hide it so that it doesn’t interfere with your mesh part. ![]() Previously if you wanted to use a custom mesh body part and do the same kind of customization, the body part would need its own texturing system. To save processing time and provide everyone on any system the same view of your appearance, those textures are “baked” by a server into a single combined texture. If you use a standard system avatar, you can wear several texture layers to customize your skin and add tattoos and clothing layers. So, which is the benefit in using the BOM? The Bakes on Mesh seems to still be a pain for several people, but it’s a fantastic system to simplify your Second Life.įirst, it’s useful to explore the definition that we find in the knowledge section about Bakes On Mesh (BOM).īakes on Mesh is a feature to allow system avatar baked textures to be shown on mesh attachments. ![]()
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